This one could use a bit more personality, but otherwise it succeeds brilliantly at creating an addictive experience from a relatively small amount of content. Miniclip dumped what didn’t work about the predecessor, greatly increasing the sequel’s appeal. Given the first game’s hellacious difficulty and weird mechanics, Gravity Guy 2 represents an amazing change of course. One requires players to spend 150,000 coins to unlock the Beauty and Beast characters, so make sure you don’t unlock anyone else before those two!ĭifficulty-wise, the Achievement for traveling 5,000m in a single run is the only one that gives me trouble. Most can be made easier by equipping the right power-ups, thankfully. Let’s hope they do the right thing and patch it.Īs for the rest, they’re about a jillion times easier than the first game’s. When asked if they would fix the Achievement or not, Miniclip declined to comment. Now for the bad news… Gravity Guy 2 suffers from one broken Achievement: ‘ Jackpot,’ - collect 4,000 coins in one run. The Boost power-up helps with those tricky distance-based Achievements. Goals and leveling add a lot to the game’s longevity, though I found they also caused me to spend coins I would have saved for unlocking characters. But after maxing out a power, spending your level up bonus on it gets you a random number of free uses of that power. Initially you’ll increase the effectiveness of individual power-ups when you level. Knock out all three objectives to level up. See, you always have three optional goals to accomplish such as running X distance, collecting Y coins, or using a specific power-up. Players also earn a few free power-ups whenever they level up. It might be psychological I tend to do slightly worse after activating a precious power than I would do otherwise. This may speak poorly of my skills, but I seldom earn much more than 1,000 coins during a run, so I always lose money on power-ups. Powers cost between 1,000-7,500 individually.
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